The Mystery Game is a point and click video game set in London. It is the main setting of Behind the Scenes in There Is No Game: Wrong Dimension.
Story[]
The game would have followed Sherlock Holmes and Dr. Watson, both acting as playable characters. It's likely the game would revolve around solving mysteries around London by inspecting, talking, and interacting with objects, while collecting items such as a penny or Holmes' Magnifying Glass.
Characters[]
Main Characters[]
- Sherlock Holmes, a detective who always applies logic and reason
- Dr. Watson, a doctor more open to fantastical ideas and philosophy
Minor Characters[]
- Mr. Wilhelm, Holmes' neighbor who lives across the street
- Antonio Meucci, inventor of the Telettrophone.
Map[]
The game's explorable territory (that we see) consists of three areas, each with a "backstage" area found when looking from the back wall.
Sherlock's Home[]
Holmes and Watson's Home is the starting location where Sherlock Holmes and Dr. Watson live together.
Backstage, this area has a moveable wall and three cans of paint: red, green, and blue.
Baker Street[]
The street in-between the two houses.
Backstage, there is a lever to move the moon.
Mr. Wilhelm's Home[]
The home of Mr. Wilhelm and where a large amount of the mystery takes place. It notably has a Telettrophone used to call others.
Backstage, there is the mechanism controlling the moon.
Developer Areas[]
This game also hides two areas inaccessible through normal gameplay means. These are reserved for the game's developers.
Game Dictionary[]
The Game Dictionary is a gravity-less void where the game's objects are stored when not being used.
It is unchanged when looking backstage.
Dimensional Exit[]
A swirling vortex underneath the street.
Copy Protection System[]
The game also contains a "Copy Protection System", used to prevent piracy by having the player's copy of the game verified through outside means, such as a list of numbers.
The player must input a 3 digit code (red, green, blue) using the numbers 1-4 based on the two symbol combination. To do this, they must use a decoder wheel included with the game, rotating the symbols to match and then using the code shown.
Backstage, the list of symbols can be changed, changing the code needed to be inputted accordingly.
Trivia[]
- The visual style of this game is in reference to LucusArts (now Lucusfilms Games)[1], who were known for creating many point-and-click games such as the Sam & Max series and Day of the Tentacle (which most resembles the art direction of the Mystery Game).
- It is set up more like a physical set piece than a game, with flat buildings acting as backdrops and levers controlling lights and even the moon.
- It is unknown how the characters have not discovered this.